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iOS 6 Programming Cookbook

Overcome the vexing issues you’ll inevitably confront when creating apps for the iPhone, iPad, or iPod touch. By making use of new and revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to write complete iOS apps—including ways to store and protect data, enhance and animate graphics, manage files and folders, and take advantage of Passbook.

Thoroughly updated for iOS 6 SDK, this cookbook shows you how to use hundreds of techniques to solve problems that developers of all levels commonly face. Each recipe includes sample code you can use right away.

  • Use Pass Kit to deliver digitally-signed passes such as loyalty cards
  • Define the layout of UI elements with Cocoa Auto Layout
  • Develop location-aware apps
  • Get working examples for implementing gesture recognizers
  • Use new Objective-C Runtime features
  • Play audio and video files and access the iPod library
  • Retrieve contacts and groups from the Address Book
  • Determine camera availability and access the Photo Library
  • Create multitasking-aware apps
  • Use Event Kit to manage calendars, dates, and events
  • Apply the accelerometer and gyroscope
  • Enhance your app with the iCloud service

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2 Comments

  1. Cerys says:

    Handy reference for iOS 6 Having got to the point of being beyond the basics of programming for iOS, I was looking for a book that would help give a quick start for using areas of iOS and facilities on the device that I had not yet tried. The iOS 6 Programming Cookbook is the ideal book for this task, providing a guide to a variety of functions of iOS from the very basics of how to get your first app running, solving common problems like passing data between views, and using functionality such as Core Data, using iCloud, drawing and so on. Because the book is written for iOS 6 there are also chapters that cover new functionality for this release such as Pass Kit.I found the chapters to be well written, and more importantly well explained. Some of the concepts I have struggled with previously and suddenly less daunting with a sensible explanation, which is sometimes quite hard to get from the Apple documentation! Each section has an introduction to the topic, followed by a set of Problems, Solutions, and Discussions, including step by step instructions and source code. I have not tried all the recipes in the book, but so far I’ve been able to find many answers and examples to get a quicker start in my current app than I would have done by trying to decode the documentation or adapt tutorials on the web. I expect to return to the book again and again when I come to something new.The only criticism I have is that the e-book format makes it somewhat hard to locate the recipe you want to use because there is no easy way to see the whole list of sections at the same time. The above review lists the chapters, so I won’t repeat them here.I would recommend the book for anyone programming on iOS, new or experienced, as a handy resource for new features of iOS and for quick reminders about how to do some of those everyday tasks.

  2. T. Anderson says:

    A massive cookbook with tons of recipes This is a massive cookbook with tons of recipes. It covers a ton of material and it covers it in depth. Although this book is more of a reference than a cover to cover read, every time I use it to look something up I find myself getting sucked in and reading several chapters.The author starts off with a really cool chapter called The Basics. It covers a ton of basics. Everything from packaging iOS apps for distribution to Objective-C language basics to loading data from bundles to using NSNotificationCenter to broadcast events.The rest of the chapter’s recipes topics are reflected in the titles of the chapters. I have listed them all below.1. The Basics2. Implementing Controllers and Views3. Auto Layout and the Visual Format Language4. Constructing and Using Table Views5. Storyboards6. Concurrency7. Core Location and Maps8. Implementing Gesture Recognizers9. Networking, JSON, XML, and Twitter10. Audio and Video11. Address Book12. Files and Folder Management13. Camera and the Photo Library14. Multitasking15. Core Data16. Dates, Calendars, and Events17. Graphics and Animations18. Core Motion19. iCloud20. Pass KitEach chapter begins with a short introduction to the topic that will be covered by the recipes, and each recipe has a Problem, Solution, and Discussion section.Chapter 2 is my favorite chapter. It is 153 pages long and covers a ton of the controls and views in iOS 6. It is really nice to see a full example dedicated to each one of the controls.So far I have used this book to figure out how to deploy my application to testers using the iPhone Configuration Utility, add maps and getting directions to my application, make use of the NSURLConnection, get started with Core Data, get static Json data out of the application’s bundle, and make use of the address book, camera, and photo library.The downloadable code is awesome. It is very well organized and is very usable. It all just runs, which is great. I have had a few books recently where that was not the case.This book will stay by my side until the next version of it becomes available. I am constantly reaching for it. Any serious iOS 6 developer owes it to themselves to pick up a copy of this book.

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