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Programming iOS 6

Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you’ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills.

Learn about features introduced with iOS 6, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views.

  • Learn Objective-C language details and object-oriented programming concepts
  • Understand the anatomy of an Xcode project and all the stages of its lifecycle
  • Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture
  • Learn how views and layers are managed, drawn, composited, and animated
  • Become familiar with view controllers and their relationships, along with nib and storyboard management
  • Fully explore all basic interface objects such as scroll views, table views, and controls
  • Delve into Cocoa frameworks for sound, video, sensors, maps, and other features
  • Touch on advanced topics such as threading and networking

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2 Comments

  1. David Turetsky says:

    Simply a marvelous teacher! The author reflects a care, thoughtfulness and thoroughness that is both uncommon, highly welcome, and enormously helpful in guiding the reader to a level of skill and knowledge required to successfully navigate this complex, massive subject. By reading and rereading the text, testing and tweaking the many examples (with operational code available), the reader is equipped, and encouraged, to study the large body of documentation provided by Apple and begin to write your own code. A needed, and highly welcome guide!

  2. orangekay says:

    Probably the best all-around primer This book is huge. Almost irresponsibly so, as it is physically very difficult to pick up and hold given its girth. It covers a great deal of material, from Objective-C basics to CoreAnimation, so even relative newcomers will get a reasonably complete overview of everything they’re going to need to know without suffering through any of the irresponsible shortcuts Aaron Hillegass and his ghost writers encourage.Of course, its breadth limits its depth to some degree, and there are plenty of points where you’ll want to go back to the free docs for clarification. It’s also somewhat disappointingly NIB-focused. While I think learning how NIBs work remains as critical today as it ever was, Storyboards are clearly the direction Apple is hoping to push us, and they’re surprisingly given comparatively little attention here.It won’t make Xcode any less horrible, but it will at least show you a few ways to cope with its curious usability choices.

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