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Sams Teach Yourself iOS 6 Application Development in 24 Hours (4th Edition)

Covers iOS 6, Xcode 4.5+, iPhone, iPad, and More!
Figures and code appear as they do in Xcode 4.5+

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great responsive user interfaces, from sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common iOS development tasks.
Activities at the end of each chapter help you test your knowledge.
Notes present interesting information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

• Printed in full color
• Covers iOS 6.0 and up
• Use the new Objective-C NSArray, NSDictionary, and NSNumber Data Type shortcuts introduced in Xcode 4.5.2
• Learn to navigate the Xcode 4.5+ development environment
• Prepare your system and iDevice for efficient development
• Get started quickly with Apple’s Objective-C and Cocoa Touch
• Understand the Model-View-Controller (MVC) development paradigm
• Visually design and code interfaces using Xcode storyboards, segues, exits, and the iOS Object Library
• Use Auto Layout to adapt to different screen sizes and orientations
• Build advanced UIs with tables, split views, navigation controllers, and more
• Read and write preferences and data, and create System Settings plug-ins
• Use the iOS media playback and recording capabilities
• Take photos and manipulate graphics with Core Image
• Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
• Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
• Create universal applications that run on both the iPhone and iPad
• Write background-aware multitasking applications
• Trace and debug your applications as they run


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  1. A Curious Mind says:

    Incredibly well-written, easy to follow introduction to iOS 6 This is a no-nonsense book written by a pro for everyday developers. I have 15 years of coding experience in over two dozen languages and platforms. I found the book to be a pragmatic introduction to programming iOS 6 with a well-planned material in each chapter and easy-to-follow examples. One of the challenges in learning a new language is not knowing where to begin. Reference guides can be great for finding detailed information, but they typically don’t provide a roadmap for learning a platform. This book, in contrast, starts with the basics and slowly builds up your skills and confidence. I am now at Hour 18 and it’s been a great journey so far. I have had no problems following the text, or implementing the examples. The only thing, for me, is that each “hour” took about two hours, because I like to tinker with the examples and read Apple’s guides and tutorials on the topic. Otherwise, a remarkable 5-star book, hands down.

  2. T. Anderson says:

    Excellent way to learn iOS6 If you want to learn iOS 6 development, this is a great place to start. The book spends the first several chapters covering the basics. The author first shows you how to get your system setup and how to install Xcode. He then covers the Xcode interface and the iOS simulator.After that he provides a short primer on Objective-C and then covers the Cocoa touch layers and the frameworks they contain. There are a ton of them but the author does a nice job of introducing them. You leave Hour 4 with a great understanding of the tools you have access to.The author continues with twenty more chapters broken down into hour long reads. Most chapters took me longer because I got sidetracked playing with the code samples. I have listed the chapters below. Their titles are descriptive enough to give you a good idea of what is covered.Hour 1. Preparing Your System and iDevice for DevelopmentHour 2. Introduction to Xcode and the iOS SimulatorHour 3. Discovering Objective-C: The Language of Apple PlatformsHour 4. Inside Cocoa TouchHour 5. Exploring Interface BuilderHour 6. Model-View-Controller Application DesignHour 7. Working with Text, Keyboards, and ButtonsHour 8. Handling Images, Animation, Sliders, and SteppersHour 9. Using Advanced Interface Objects and ViewsHour 10. Getting the User’s AttentionHour 11. Implementing Multiple Scenes and PopoversHour 12. Making Choices with Toolbars and PickersHour 13. Advanced Storyboards Using Navigation and Tab Bar ControllersHour 14. Navigating Information Using Table Views and Split View ControllersHour 15. Reading and Writing Application DataHour 16. Building Responsive User InterfacesHour 17. Using Advanced Touches and GesturesHour 18. Sensing Orientation and MotionHour 19. Working with Rich MediaHour 20. Interacting with Other ApplicationsHour 21. Implementing Location ServicesHour 22. Building Background-Aware ApplicationsHour 23. Building Universal ApplicationsHour 24. Application Tracing and DebuggingThe thing I like most about this book is the flow of topics. The author does a really good job of logically ordering the chapters so that you have learned what you need to know when you get to later chapters from the previous ones. The book also will work good as a reference.One topic missing was that I would have like to see is Core Data. The author gives a high level overview of it, but does not include it in any of the samples.The code samples are very well organized and usable. Each chapter has a iPhone and an iPad project except for the chapter on building universal applications.The best part about the code samples is they all work. That is not always the case anymore. I recently purchased a book on Core Data I had been really looking forward to getting my hands on. It had about 10 projects included as samples and none of them worked. After going back and forth with the author I threw the book on a shelf and decided to not even bother with it. He fixed three of them by the third round of updates. That gave me very little confidence in the advice he would offer in a book.I found the author’s writing style made the book an easy cover to cover read. He is very good at explaining things at the right level of detail, and at the right time. You are not jumping all over the book because he is referencing you to other parts of it all time. I recently had that experience too and it isn’t pleasant.All in all I highly recommend this book to anyone developing iOS or looking to start down that path.

  3. Anonymous says:

    Great way to get started! Great for learning the iPhone programming language. I definitely recommend this book for beginners! Awesome

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