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Mastering iOS Frameworks: Beyond the Basics (2nd Edition) (Developer’s Library)

Apple’s iOS SDK provides an amazingly powerful collection of frameworks. But it has been difficult to find detailed and useful knowledge about them–until now. With this book’s practical insights and tested code, you can use Apple’s frameworks to create apps that are more innovative and usable…faster and more reliable…more successful and profitable.

Kyle Richter and Joe Keeley focus on intermediate-to-advanced techniques that professional iOS developers can use every day. Their far-reaching coverage ranges from social support to security, Core Data to iCloud–even Apple Watch.

Organized as a convenient modular reference, nearly every chapter contains a complete Objective-C sample project. A multi-chapter Game Center case study shows how multiple iOS features can be combined to do even more.


All source code may be downloaded at https://github.com/dfsw/icf.


Coverage includes:

  • Adding physics-like animation and behaviors to UIViews
  • Using Core Location to determine device location, display customized maps, and implement geofencing
  • Making games and apps social with Leaderboards
  • Accessing music and image collections
  • Building health/fitness apps with HealthKit
  • Integrating with home automation via HomeKit
  • Passing data between platforms using JSON
  • Setting up local and remote notifications
  • Remotely storing and syncing data with CloudKit
  • Accessing app functionality with extensions
  • Effortlessly adding AirPrint support
  • Providing Handoff continuity between iOS 8 and Yosemite devices
  • Getting productive with Core Data
  • Integrating Twitter and Facebook via Social Framework
  • Performing resource-intensive tasks with Grand Central Dispatch
  • Securing user data with Keychain and Touch ID
  • Customizing collection views
  • Making the most of gesture recognizers
  • Creating and distributing “passes”
  • Debugging, instrumenting, and profiling apps

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Tags: Developers, Library, Frameworks, Beyond, Edition, Basics, Mastering

iOS 8 App Development Essentials – Second Edition: Learn to Develop iOS 8 Apps using Xcode and Swift 1.2

This is the Second Edition of iOS 8 App Development Essentials. This edition has been fully updated for Swift 1.2 and Xcode 6.3. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 8 and programming in Swift is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. Other features are also covered including Auto Layout, Twitter and Facebook integration, App Store hosted in-app purchase content, collection views, Sprite Kit-based game development, local map search and user interface animation using UIKit dynamics. The key new features of the iOS 8 SDK and Xcode 6 are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, CloudKit data storage and TouchID authentication. The aim of this book is to teach the range of skills necessary to build apps for iOS 8. iOS 8 App Development Essentials takes a modular approach to the subject of iOS 8 application development for both the iPhone and iPad, with each chapter covering a self contained topic area consisting of detailed explanations, examples and step-by-step tutorials. This makes the book both an easy to follow learning aid and an excellent reference resource.

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Tags: develop, Xcode, Second, Learn, Swift, Development, using, Edition, Essentials

iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems

Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift.

You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.

  • Design the architecture and code layout of your game
  • Build and customize menus with UIKit
  • Detect and respond to user input
  • Use techniques to play sound effects and music
  • Learn different ways to store information for later use
  • Create 2D graphics with SpriteKit
  • Create 3D graphics with SceneKit
  • Add two-dimensional physics simulation
  • Learn beginning, intermediate, and advanced 3D graphics with OpenGL
  • Create challenges with artificial intelligence
  • Take advantage of game controllers and external displays

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Tags: Solutions, Cookbook, Development, Problems, Swift, Simple, Game

Bluetooth Selfie Stick with Tripod Stand for iPad and iPhone, Accmor(TM) 18-50″ Self-Portrait Extendable Monopod with Remote Shutter for iOS & Android. Compatible with (Tablet) iPad 2, 3, 4, Air, Air2, iPad Mini 1st, 2, 3, Samsung Galaxy Tab, Tab 2, 3, 4, Pro, (Smartphone) Apple iPhone 6 6 Plus 5S 5C 5 4S 4, Samsung Galaxy S6 S5 S4 S3 S2, Note 4 3 2, LG G3 G2, (Video Camera) GoPro Hero 4 3+ 3 2, Sony Action Cam AS15 AS30V AS100VR AS100V AZ1VR AZ1, DSC QX30 QX1 QX10 QX100 Smart Lens Extender Pole


1. Lighweight aluminum for easy mobility

2. Grooved monopod poles increase structural stability

3. Bluetooth Remote for iOS and Android with up to 33 feet remote distance

4. Includes Bluetooth remote for IOS & Android smartphones, including IOS 3.0 and Android 2.3.6 and later.

4. NBR grip on top of monopod for increase handling

5. Built-in wrist strap prevents monopod from falling from hand

6. Perfect for small SLR, digital camera, Gopro camera, DV, a small camera, cell phone (iPhone 6 (Plus), 5S, 5C, 5, 4S, Galaxy S6, S5, S4, S3, Note 4, 3, Nexus 6, 5, 4, HTC One, One 2 and Most Cell Phone)

7. Mini tripod stand supports light weight cameras.

Important Notice: This tripod stand is not a professional tripod. Please shorten the height to increase the stability. For example, only extends 1 section or 2 sections. Please test the stability before use.

Extended height: 50 inches

Folded height: 16.7 inches

Net weight: 0.52 lbs

Max operating load: 3 lbs

Number of leg sections: 4

Base thread: 1/4 inch

Material: Aluminum alloy

Package includes:

1 x Accmor Monopod

1 x Mobile phone clamp

1 x GoPro Tripod mount

1 x Bluetooth Remote

1 x Mini Tripod Stand

1 x Accmor water resistant pouch

Please note that the cell phone and other accessories are not included.

Product Features

  • The First selfie stick monopod for Tablet
  • Also perfect for digital camera, POV camera (GoPro, Sony…), mobile phone (iPhone 6 (Plus), 5S, 5C, 5, 4S, Galaxy S6, S5, S4, S3, Note 4, 3, Nexus 6, 5, 4, and Most Cell Phones)
  • Made of lightweight aluminum for easy mobility, with easy buckle to lock the rods.
  • Folded height(with phone): 18 inches / Maximum height: 50 inches
  • Non-slip soft foam handle gives you comfortable touch and can prevent sliding off

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Tags: SelfPortrait, AZ1VR, Tablet, AS15, Android, Samsung, AccmorTM, Bluetooth, Galaxy, Shutter

iOS 8 SDK Development: Creating iPhone and iPad Apps with Swift (The Pragmatic Programmers)

The iOS 8 SDK changes everything. New programming language, new ways to work with other apps, new tools to do cool stuff. In a world of iPhones and iPads, it’s a great time to make a fresh start developing apps for the platform. This book guides you through the state of the art of iOS development, including the radically overhauled Xcode 6 toolchain, the iOS 8 SDK, and the new iPhone 6 and iPhone 6 Plus. Entirely rewritten to use Apple’s new Swift programming language, this book will take you through the fundamentals of writing apps that are responsive, adaptive, practical, and exciting.

Whether you’re starting out or starting over, iOS 8 has set developers on a new path. With a capable and practical new programming language, a wide variety of new features and frameworks, and a new spirit of openness and connectivity, it’s a long way from the locked-down, webapps-only original iPhone.

iOS 8 SDK Development is a practical guide to the essentials of developing for iOS 8. You’ll start building and revising a real app that’s written entirely in Apple’s new Swift programming language. You’ll send network requests and handle the responses, build from one screen to many, adapt from the close confines of the iPhone screen to the wide expanse of the iPad, and accommodate the big iPhone 6 in between.

You’ll master the fundamentals of keeping apps responsive with Grand Central Dispatch, organize your logic into View Controllers, delight users with multi-touch gestures and photo manipulation, and offer services to other apps through iOS 8 Extensions. You’ll also learn the fine arts of testing, debugging, and the care and feeding of your app before submitting to the App Store–and after it’s in the public’s hands.

The iOS 8 SDK changes everything. Change with it. It’s only getting better.

What You Need:

  • This title covers the iOS 8 SDK and Xcode 6. Readers will need a Mac with OS X 10.9 (Mavericks), or later, and Xcode 6 (free from the Mac App Store).

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Tags: Pragmatic, Apps, Swift, iPad, Programmers, Development, Creating, iPhone

iOS 8 Swift Programming Cookbook: Solutions & Examples for iOS Apps

Entirely rewritten for Apple’s Swift programming language, this updated cookbook helps you overcome the vexing issues you’re likely to face when creating apps for iOS devices.

You’ll find hundreds of new and revised recipes for using the iOS 8 SDK, including techniques for working with Health data and HomeKit accessories, enhancing and animating graphics, storing and protecting data, sending and receiving notifications, and managing files and folders among them. Each recipe includes sample code on GitHub that you can use right away.

  • Use CloudKit APIs to store information in the cloud with ease
  • Create custom keyboards and extensions
  • Access users’ health-related information with HealthKit
  • Interact with accessories inside the user’s home with HomeKit
  • Create vibrant and lifelike user interfaces with UIKit Dynamics
  • Use the Keychain to protect your app’s data
  • Develop location-aware and multitasking-aware apps
  • Work with iOS 8’s audio and video APIs
  • Use Event Kit UI to manage calendars, dates, and events
  • Take advantage of the accelerometer and the gyroscope
  • Get working examples for implementing gesture recognizers
  • Retrieve and manipulate contacts and groups from the Address Book
  • Determine a camera’s availability and access the Photo Library

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Tags: Solutions, programming, Swift, Cookbook, Apps

iOS Games by Tutorials: Second Edition: Beginning 2D iOS Game Development with Swift

There is an updated version of this book. Search for iOS Games by Tutorials Second Edition: Updated for Swift 1.2

Learn how to make iOS games using Apple’s built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game!

iOS Games by Tutorials covers the following topics:

  • Sprites: Get started quickly and get your images onto your screen.
  • Manual Movement: Move sprites manually with a crash course on 2D math.
  • Actions: Learn how to move sprites the “easy way” using Sprite Kit actions.
  • Scenes and Transitions: Make multiple screens in your app and move between them.
  • Physics: Add realistic physics behavior into your games.
  • Beyond Sprites: Add video nodes, core image filters, and custom shapes.
  • Particle Systems: Add explosions, star fields, and other special effects.
  • Adding “Juice”: Take your game from good to great by polishing it until it shines.
  • Accelerometer: Learn how to control your game through tilting your device.
  • UIKit: Combine the power of UIKit with the Sprite Kit framework.
  • Mac: Learn how to port your games to the Mac!
  • Tile Maps: Make games that use tile maps.
  • Scrolling: Make levels that scroll across the screen.
  • And much more, including: Fonts and text, saving and loading games, and six bonus downloadable chapters!
  • The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don’t want to just skim the surface of a subject – we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps.

    By the time you’re finished reading this book, you will have made 5 complete mini-games from scratch, from zombie action to space shooter to top-down racer!

    Click Here For More Information

Tags: Development, Beginning, Games, Tutorials, Swift, Edition, Game

The AppStore

Product Features

  • - 125 AppStore in the World
  • - Check Apps for Iphone and Ipad
  • - All the original AppStore Categories
  • - Top free, Top Paid and Top Grossing.
  • - All details for each App: description, screen shots, reviews and scoring.
  • - Share your favourite Apps from Facebook and Twitter.
  • - Exceptional interface: fast and easy reply.
  • - Compatible with all screen sizes: smartphones and tablets.
  • - No advertising.

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Tags: AppStore

IOS 8 Lock Screen

Product Features

  • - Beautiful high definition graphics.
  • - Exactly looks like ios lockscreen.
  • - Very easy to use.
  • - Works very smoothly.
  • - A lock screen just like IOS 8
  • - Consume less memory and battery.
  • - More features on the way! Updated Weekly!

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Tags: Lock, Screen

Generic Case For iPhone 6 Case Drop Scratch-Resistant Ultra-Thin Cases In Europe And The Wind Hollow Shell For iPhone 6 case (Black)

Compatible with Apple iPhone 6 (4.7″) Only – 2014

Product Features

  • Pu imitation leather soft cases
  • High-quality TPU material for scratch protection.Combination of TPU and Polycarbonate for dual protection
  • Comprehensive Protection – Protective Corners;The raised edges on both front and back protect the screen and camera from scratches. Provides full access to all ports and plugs.
  • Extreme Drop Protection with Bumper Corners.
  • Compatible with Apple iPhone 6 (4.7″) Only – 2014

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Tags: ScratchResistant, Ultrathin, Cases, Hollow, case, Drop, Shell, Wind

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