- Apple’s iOS 4 ,1 GHz dual-core Apple A5 custom-designed processor.
- It is 32 GB integrated.
- It has 9.7-inch (diagonal) LED-backlit glossy widescreen Multi-Touch display with IPS technology.
- WiFi 802.11 a/b/g/n , 2 pounds.
This tylish, ultra-light, mini MP3 MP4 players can hold a massive 5500+ songs. It is easy handling and carrying, you can enjoy your favorite music whenever and wherever you are. The fashional appearance and the light weight will take you different enjoyment. Your satisfaction is our greatest pursuit, so we always do our best to provide the best products and service to you, we just want to take perfect experience to you.
Love life, love music, love Lonve, and love your choice, because you are different.
* Supported Audio Formats: MP3, WMA, ASF & others.
* Supporting a massive 16GB memory, you will be able to store approximately 5500+ MP3 songs, more than enough for that evening of easy listening you had planned. Itunes are not required, as this wonderful device prefers good old fashioned, freely available for mp3 format.
* Supported Video Formats: AMV
* USB2.0 Full Speed with mini USB 2.0 Cable.
* TXT e-book reading JPEG GIF picture support, reading, browsing FM stereo radio, Auto & manual scan modes.
* Recording the programs from FM radio,7 kind of EQ: nature, rock, pop, classic, live, jazz and bass.
* Please note that this is NOT an Apple Ipod. 1.81 inch TFT LCD, full color display Support AMV video.
* The products is provided by Lonve, any action without our authorization is the illegal, and we will take legal means to prosecute it.
* 1x MP4 Player(16GB memory)
* 1x Earphone
* 1x USB Cable
* 1x English User Manual
Walter Isaacson’s “enthralling” (The New Yorker) worldwide bestselling biography of Apple co-founder Steve Jobs—the inspiration for the movie Steve Jobs starring Michael Fassbender, Kate Winslet, Seth Rogen, and Jeff Daniels, directed by Danny Boyle with a screenplay by Aaron Sorkin.
Based on more than forty interviews with Steve Jobs conducted over two years—as well as interviews with more than 100 family members, friends, adversaries, competitors, and colleagues—Walter Isaacson has written a riveting story of the roller-coaster life and searingly intense personality of a creative entrepreneur whose passion for perfection and ferocious drive revolutionized six industries: personal computers, animated movies, music, phones, tablet computing, and digital publishing. Isaacson’s portrait touched millions of readers.
At a time when America is seeking ways to sustain its innovative edge, Jobs stands as the ultimate icon of inventiveness and applied imagination. He knew that the best way to create value in the twenty-first century was to connect creativity with technology. He built a company where leaps of the imagination were combined with remarkable feats of engineering.
Although Jobs cooperated with the author, he asked for no control over what was written. He put nothing off-limits. He encouraged the people he knew to speak honestly. He himself spoke candidly about the people he worked with and competed against.
His friends, foes, and colleagues offer an unvarnished view of the passions, perfectionism, obsessions, artistry, devilry, and compulsion for control that shaped his approach to business and the innovative products that resulted.
His tale is instructive and cautionary, filled with lessons about innovation, character, leadership, and values.Amazon Best Books of the Month, November 2011: It is difficult to read the opening pages of Walter Isaacson’s Steve Jobs without feeling melancholic. Jobs retired at the end of August and died about six weeks later. Now, just weeks after his death, you can open the book that bears his name and read about his youth, his promise, and his relentless press to succeed. But the initial sadness in starting the book is soon replaced by something else, which is the intensity of the read–mirroring the intensity of Jobs’s focus and vision for his products. Few in history have transformed their time like Steve Jobs, and one could argue that he stands with the Fords, Edisons, and Gutenbergs of the world. This is a timely and complete portrait that pulls no punches and gives insight into a man whose contradictions were in many ways his greatest strength. –Chris Schluep
Amazon Exclusive: A Q&A with Walter Isaacson
Q: It’s becoming well known that Jobs was able to create his Reality Distortion Field when it served him. Was it difficult for you to cut through the RDF and get beneath the narrative that he created? How did you do it?
Isaacson: Andy Hertzfeld, who worked with Steve on the original Macintosh team, said that even if you were aware of his Reality Distortion Field, you still got caught up in it. But that is why Steve was so successful: He willfully bent reality so that you became convinced you could do the impossible, so you did. I never felt he was intentionally misleading me, but I did try to check every story. I did more than a hundred interviews. And he urged me not just to hear his version, but to interview as many people as possible. It was one of his many odd contradictions: He could distort reality, yet he was also brutally honest most of the time. He impressed upon me the value of honesty, rather than trying to whitewash things.
Q: How were the interviews with Jobs conducted? Did you ask lots of questions, or did he just talk?
Isaacson: I asked very few questions. We would take long walks or drives, or sit in his garden, and I would raise a topic and let him expound on it. Even during the more formal sessions in his living room, I would just sit quietly and listen. He loved to tell stories, and he would get very emotional, especially when talking about people in his life whom he admired or disdained.
Q: He was a powerful man who could hold a grudge. Was it easy to get others to talk about Jobs willingly? Were they afraid to talk?
Isaacson: Everyone was eager to talk about Steve. They all had stories to tell, and they loved to tell them. Even those who told me about his rough manner put it in the context of how inspiring he could be.
Q: Jobs embraced the counterculture and Buddhism. Yet he was a billionaire businessman with his own jet. In what way did Jobs’ contradictions contribute to his success?
Isaacson: Steve was filled with contradictions. He was a counterculture rebel who became a billionaire. He eschewed material objects yet made objects of desire. He talked, at times, about how he wrestled with these contradictions. His counterculture background combined with his love of electronics and business was key to the products he created. They combined artistry and technology.
Q: Jobs could be notoriously difficult. Did you wind up liking him in the end?
Isaacson: Yes, I liked him and was inspired by him. But I knew he could be unkind and rough. These things can go together. When my book first came out, some people skimmed it quickly and cherry-picked the examples of his being rude to people. But that was only half the story. Fortunately, as people read the whole book, they saw the theme of the narrative: He could be petulant and rough, but this was driven by his passion and pursuit of perfection. He liked people to stand up to him, and he said that brutal honesty was required to be part of his team. And the teams he built became extremely loyal and inspired.
Q: Do you believe he was a genius?
Isaacson: He was a genius at connecting art to technology, of making leaps based on intuition and imagination. He knew how to make emotional connections with those around him and with his customers.
Q: Did he have regrets?
Isaacson: He had some regrets, which he expressed in his interviews. For example, he said that he did not handle well the pregnancy of his first girlfriend. But he was deeply satisfied by the creativity he ingrained at Apple and the loyalty of both his close colleagues and his family.
Q: What do you think is his legacy?
Isaacson: His legacy is transforming seven industries: personal computers, animated movies, music, phones, tablet computing, digital publishing, and retail stores. His legacy is creating what became the most valuable company on earth, one that stood at the intersection of the humanities and technology, and is the company most likely still to be doing that a generation from now. His legacy, as he said in his “Think Different” ad, was reminding us that the people who are crazy enough to think they can change the world are the ones who do.
Photo credit: Patrice Gilbert PhotographySteve, Jobs
TOTU use the best material and brand new design to pursue both excellent appearance and
high quality product and provide our Amazon customers service beyond expectations.
About This Earphone:
Awesome sound quality and noise canceling. Great for listening music.
Hands free Calling–
With the build-in microphone, you can answer mobile phone calls as they come in by pressing the button on the ear piece.
The “L” and “R” mark are designed to put it in the right ear. The little plastic loops are designed to help keep the earpieces in the ears.
The Micro USB charger port is on your right ear pieces. The LED lights would let you know when it is charging or complete.
It is easy to pair to most Smart Phones and Bluetooth-enabled Tablet.You can wear the earphone while you’re running or
working out, and do not have to stick your iPhone in pocket.
Press the Button”+”and”-”together for 3 seconds, you can change the language from English to Chinese,or Chinese to English.
1.Before using the headset, please use the USB charge cable to charge it first.
2.Press the power button of the headset,you will see the blue-red light blinking, it will automatically enter pairing mode.
3.Make sure you turned on the bluetooth on your phone, search headset model on it. The headset support the laptop which with built-in bluetooth adapter.
4.Select the Bluetooth model and click connect. Enter the password or code 0000 if needed.
iOS 9 App Development Essentials is latest edition of this popular book series and has now been fully updated for the iOS 9 SDK, Xcode 7 and the Swift 2 programming language.
Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 9 and programming in Swift is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. Other features are also covered including Auto Layout, Twitter and Facebook integration, App Store hosted in-app purchase content, Sprite Kit-based game development, local map search and user interface animation using UIKit dynamics.
Additional features of iOS development using Xcode 7 are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, CloudKit data storage and TouchID authentication.
The key new features of iOS 9 and Xcode 7 are also covered in detail, including new error handling in Swift 2, designing Stack View based user interfaces, multiple storyboard support, iPad multitasking, map flyover support, 3D Touch and Picture-in-Picture media playback.
The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 9. Assuming you are ready to download the iOS 9 SDK and Xcode 7, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started.Xcode, develop, Essentials, using, Swift
Welcome to the Ultimate Crash Course on IOS
With Tons of Detailed Step by Step Procedures!
Are you ready to unlock the keys to the future? If your answer is a resounding ‘YES!’, then this crash course on IOS is exactly what you need in your toolkit. In these days of the 3.0 era, there are essential tools that we must absolutely have at hand to solve everyday problems. And guess what? One of these skills consists of… how to use programming languages. Can you imagine what we could do if we’d knew how to write a simple instruction for our PC? What we could achieve if we could create from scratch something that’d solve problems in just seconds? That would be absolutely amazing: no limits, no boundaries, no frontiers. A whole new world of possibilities in front of us!
Perhaps you are an amateur just getting started with IOS, or maybe you already know a few things about this exciting programming language and you’d like to reach for the next level. This course will approach IOS from both starting points! The aim is to achieve all the necessary skills to learn IOS programming language in under 12 hours. Yes, I said it! 12 hours. In less than half a day you will incorporate the ABCs of IOS, and from there you’ll develop the advanced techniques you need to create your own projects.
Want to hear the best part? This is not a mere theoretical book. Not at all. In here, you’ll find tons of useful exercises and tasks that will take your IOS skills (and overall, your whole programming skills) to a whole new level. You’ll experience in first person how simple and entertaining IOS can be! This book will assist you not only to develop and improve your skills, but most importantly, it will help you unlock the joy learning a new programming language can unexpectedly bring. You can be sure of that!
The idea we’re proposing is quite simple. You will learn IOS from zero to hero, in less than half a day. We will go from the root to the top of this ground-breaking programming language, and from there we’ll build the solid foundations you are looking for. And at the end you will find a special bonus! Sounds good? So let’s go for it!
The contents of this book are easily worth over $9.99, but for a limited time you can download “IOS: Crash Course – The Ultimate Beginner’s Course to Learning IOS Programming in Under 12 Hours –” for a special discounted price.
Promotional discount price periods:
1)From 11/09/2015 to 11/16/2015 this book will be available at the super special discount price of 0,99$
We reserve the right to offer other promotions or to extend this one to benefit our readers.
We will be very grateful if during the discount price periods you can provide your honest and unbiased review. If you are willing to do so remember to disclose this fact, for example as follows: “I’ve got this product at a promotional discount price of $ 0,99 in exchange for an honest and unbiased review”
Buy Your Copy Right Now!Learning, Course, Crash, Beginners, Hours, programming, Ultimate
Learn how to develop an ace game for your iOS device, using Sprite Kit
This book is for beginners who want to start their game development odyssey in the iOS platform. If you are an intermediate or proficient game developer hailing from a different development platform, this book will be a perfect gateway to the Sprite Kit engine. The reader does not need to have any knowledge of Sprite Kit and building games on the iOS platform.
Game development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor.
Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue.
Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine.
Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development.
By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform.
An easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.Game, Example, Development
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